Our Clients
Fortune 100s, Major Consultancies, Social Impact Organizations, and Educational Institutions All Work With Us
Case Studies
We Work With Our Partners to Tell Stories And Create Worlds That Make An Impact
CHILD WELfare
We built a voice-activated VR piece that allowed case workers to practice family interviews in a safe environment . The piece won Best VR/AR at Mobile World Congress and was a finalist for a SXSW Innovation Award.
racial bias
We worked with a major retailer to put users in the shoes of someone on the receiving end of a bias incident, then allowed them to practice working with the victim, blending empathy building and practical service.
workplace inclusion
Along with a leading workplace training organization, we put a user in the position of someone who is systematically excluded in the workplace, generating empathy and change.
New metaverse worlds
We worked with a soon-to-be-launched NFT collection to scope and concept a companion metaverse world to drive engagement.
SAFER WORKPLACE TRAINING
FWH partnered with a major telecom to advise on how to use VR and AR to make workplace training safer and more effective.
MEDITATION
FWH partnered with a mental health startup to create a platform where users can meditate in virtual reality.
University Readiness
We have helped several educational institutions deploy and create XR experiences for learning.
driving headset adoption
A leading headset manufacturer engaged FWH to develop a series of workshops to drive sales and adoption of new technology.
Empathy and customer service
Partnered with a leading public transportation provider to define best practices around using VR to train employees on empathetic responses.
Community understanding
We worked with a non-profit foundation to scope a VR training for law enforcement and communities to more effectively find common ground.
DATA CENTER TRAINING
We worked with a major data center owner to build a training for new employees to help them practice and learn tasks.
fighting misinformation
Members of the team executive produced a voice-activated VR piece to help a leading global NGO combat health misinformation.
mental health conversations
The world’s largest retailer worked with us to create a series of pieces where users practice talking to colleagues experiencing mental health challenges, reinforcing best practices.
Stock management
Helped a major retailer use VR to train new associates on stock management and compliance.
AR FOR STORYTELLING
Partnered with a major consumer brand to help them figure out best practices for storytelling in augmented reality.
BLACK MATERNAL MORTALITY
We worked with a hospital chain to develop a piece that helped doctors be more empathetic when treating pregnant women of color.
Self-defense
Members of the team executive produced an experience designed to help women fight back against assault.