The Value of Virtual Reality as a Behavior Changing Medium

This is a high level overview of this topic — if you want a deeper dive, I highly suggest reading Jeremy Bailenson’s fantastic book, Experience on Demand.

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If I knew more about football, I’d probably describe this better, but bear with me. It’s the fourth quarter, and the QB is about the throw the deciding play. He should feel overwhelmed, but instead he feels a sense of peace and familiarity — he’s seen this situation a hundred times before. He tosses perfectly and a touchdown is scored. But here’s the trick of the thing — it was a play he’d never completed in real life until that moment. Rather, he had rehearsed it over and over in a VR headset, seeing the play again and again until it felt like second nature.

 

Sure, you might be thinking, this is all well and good for the best athletes in the game, when the Superbowl is on the line. But many of us face stressful situations in our daily lives, and VR can help change our responses to these scenarios by creating a sense that we’ve been there before, and it’s really not so scary. The oft-referenced “cone of learning” ranks the best way to retain knowledge, with real-life experience topping the chart — but real life experience is often too dangerous or difficult to fully replicate.

For anyone who has ever worked in a service industry, there’s the dreaded moment of dealing with your first irate customer. Sure, you can watch videos or role play with your co-worker, but come on…you all know Janet from HR is the nice lady who brings cookies on Fridays and not the mean client who wants you to do the impossible. Likewise, sure, the best way to learn to drive a forklift is to actually drive one — but that’s also a huge risk for anyone in the warehouse who happens to be in the way of a first timer.

 

Interactive VR is great for these experiences, but even being a passive observer in 3dof headset can go a long way. Just watching a stressful situation happen around you and feeling close to it can reduce anxiety and create a muscle memory, so when you do face that situation, you have a baseline familiarity and can then work out next steps to dealing with it. Too often we put people in high-stress situations without the proper training, and that can have deadly consequences. Sure, getting yelled at by a customer for making a latte wrong probably won’t do much more than ruin your day, but if you’re a law enforcement officer dealing with a mentally ill person and it’s your first time in that situation, things can go very wrong very quickly.

VR can also be great for training people to deal with unfamiliar situations in a culturally sensitive manner, and getting them to see different types of people as fellow humans. Too often people are afraid of others because they’ve simply never encountered people like them — and allowing them to spend time in VR getting comfortable would go a long way.

I’m always loathe to dive into whether VR is an empathy machine, in the words of Chris Milk, because it can just as easily be twisted and used to create and reinforce biases. But there is a growing body of research that suggests it can lead to fundamental shifts in the way we behave.

Augmented and Virtual Reality are Gaining Momentum -- Don't Get Left Behind

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The moment we've been waiting for is almost here -- in two short days, the Oculus Go will finally hit the market. We had the chance to use the headset last week and were blown away by the quality and comfort, and the fact that it is all-in-one and priced at under $200 means that it was likely see quick adoption. Add to this the explosion of AR content hitting apps almost daily, and it seems like we're finally at the point where having a mixed reality strategy is becoming a necessity. 

For many, mixed reality is still a confusing topic, and that's why we are here to help. Friends With Holograms offers half, full, and multi-day strategy and ideation sessions, where we sit with your team to figure all of this out. We've already worked with companies like Verizon and Unity and agencies like Pace and McCann, and would love to add you to our growing list. The last thing you want is to be left behind as new tech starts to emerge, and we can help you be a first mover (and look brilliant in front of your bosses and clients). Visit our website to schedule a consultation today. 

EXPERIENCE OF THE WEEK



This year's Tribeca Immersive festival was amazing top-to-bottom -- all of the experiences we tried were fantastic, and there was a real range and depth that we hadn't seen before. It was hard to pick a favorite, but we finally had to go with Lambchild Superstar: Making Music in the Menagerie of the Holy Cow, which really wins on name alone. The project is a collaboration between Chris Milk and Damian Kulash of OK Go, and allows users to create music by interacting with barnyard animals. And yes, some of the animals are more equal than others, at least in terms of the sounds they make. Cortney presented with Damian last December and he talked about using the project to make music creation accessible to everyone, and this certainly accomplishes that task. If you looking for something life-affirming for an activation in the near future, this should do the trick. 

WHAT WE'RE UP TO NEXT

We're hitting the road and heading to the west coast for much of May and June. We'll be taking meetings in Portland May 21-25, then going to the Bay Area for more meetings and a speaking slot at Augmented World Expo on June 1. We'll also be speaking at InfoComm on June 6, in LA June 7th for a special workshop with one of our partners, and in Austin June 15 for some client demos. If you're in any of those cities, feel free to ping us, and we're always glad to meet folks in our homebase of NYC as well. 

Looking for an 80% increase in conversions?

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We've been beating the drum for the value of augmented reality for a while now, and last week a white paper was released that provided a wealth of strong initial data to support our claims. Among many useful nuggets of info, two stand out -- Modiface CEO Parham Aarabi's assertion that there is an 80 percent increase in conversions for consumers who use the makeover technology; and the fact that AR campaigns have an average dwell time of 75 seconds— 2.5 times the average of radio or TV ads.

With the wider release of WebAR coming ever closer, now is the time for brands and agencies to start thinking about and prototyping campaigns. We recently expanded our offering to include AR prototyping services, and would love to start working on some sketches to show off the power of augmented reality. 

EXPERIENCE OF THE WEEK


Fast fashion retailer Zara recently released an AR app that hints at what retailers could do with the technology. The current app is fairly limited -- a user downloads it and points it at an empty store window, and sees models come to life for a few seconds. As is stands, there is no customization, but that could easily be the future. Imagine every person getting a custom window display based on their personal tastes, and even mannequins to match their specific body type, so you could see if something looked flattering on you as opposed to stick figure. It's great to see more retailers experimenting in the space, and hopefully points to more innovation soon.

WHAT WE'RE UP TO NEXT

First off, massive thanks to those of you who braved the rain to come to our panel at the NYC Media Center! We had a packed room and interest was so high that we got booted out of the space because we went so late. We are now working on setting up meetings during Tribeca, so if you're in town, please let us know. We'll also be speaking June 1 at Augmented World Expo if you're on the west coast. 

Is there a YouTube tutorial for something now? Then there should be an AR tutorial in the next year.

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The VR/AR train just keeps chugging forward -- Ready Player One had a huge weekend at the box office, and even more brands and media companies are launching AR experiences, from Outdoor Voices site-specific mashup of hiking and shopping to USA Today's rocket launch. Some are even looking far into the future, like Leap Motion's virtual wearable -- it won't be on the market for years, but is a fascinating glimpse of what is possible. 

But many agencies and brands are still not sure what to do with the new technology -- and we are here to help. We are offering half-day, full-day, and multi-day workshops, embedding in your office to work with teams to educate them on the latest trends and help brainstorm actionable ideas that can be sold in to clients or the folks at the top. These are in high demand, but we are offering discounts for the first five newsletter subscribers to book a session. Reach out and let us know ASAP, and we look forward to hanging in a conference room with you soon.

EXPERIENCE OF THE WEEK



Raise your hand if you've ever been driven to tears or considered breaking up with someone when you try to assemble Ikea furniture. We know we're not the only ones, and that's why designer Adam Pickard's prototype of an AR Ikea assembly manual made us jump for joy. Given Ikea's foray into the AR space with its Ikea Place app, we expect this will be a real thing soon - and customers will start expecting every brand to create AR manuals to do everything from simple car engine fixes to working an overly-complicated coffee maker. Think of it this way -- if there is a YouTube tutorial for it now, there should be an AR tutorial for it in the new few years.

WHAT WE'RE UP TO NEXT

The weather in NYC should be better tomorrow, so come see us on a panel at the NYC Media Center, talking brands and VR/AR with folks from Ad Week, Google, Isobar, and Spark Foundry. We'll also be speaking June 1 at Augmented World Expo if you're on the west coast. 

Finally, for those of you suffering through the snow here in the Northeast, a song to get you through the day. 

Big Trends for AR? Getting Civilized and Hitting SXSW.

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After months in the deep freezer of NYC, we're excited to finally make our way to Austin this weekend for SXSW. Always a great place to scope out new tech and music trends, South By has been leaning heavily on VR the last couple years, with some splashy activations (virtually climbing the wall in a Game of Thrones piece) as well as a theater full of solidly curated pieces. This year's immersive Westworld experience sold out in record time, and we're hearing rumors of some cool mobile AR activations on the ground as well. The Friends With Holograms team will be there on the 11th and 12th -- we've got panels at 1:15 on Sunday and we'll be speaking as part of the NYC Media Lab event at noon on Monday on the East Lawn on the Four Seasons. Additionally, we're booking demo and meeting slots and would love to connect and show you what we've been working on.

EXPERIENCE OF THE WEEK


The BBC recently launched Civilisations AR, which allows users to view a range of artifacts in 3D. According to a release, "At the heart of the Civilisations AR experience is a core ‘magic spotlight’ feature, which allows users to uncover annotations, audio and imagery that enrich to the story of each exhibit. An X-ray function lets users see through or inside an object, while a restoration feature can be used to rub through the layers of history. Users can browse the exhibition geographically, using an AR globe, or via the themes of the series, as new exhibits will be added as the series progresses." 

This is one of the smartest and most useful AR products we've seen recently. Merely placing an object in a space quickly loses its luster, but this gives users multiple opportunities for interaction and learning, keeping them engaged and excited. 

On the AR front, we're also excited about Google expanding its Lens product to more phones. Image search is the future of search, and this is a great way to create more AR content and get people comfortable with seeing information delivered as an overlay on top of the physical world.

WHAT WE'RE UP TO NEXT

We had a great time talking AR at the Mobile Innovation Summit in NYC last week. Cortney is hosting a talk with VR filmmakers Lily Baldwin and Jessica Brillhart tomorrow night -- alas, it is all sold out, but we're hoping to do another similar event in the future. We'll also be speaking at ISG Future Workplace Summit  on March 27 and at Augmented World Expo at the end of May (exact date TBD). 

Hit us up if you want to learn more or grab some tacos in Austin!

The Augmented Reality Revolution is Coming -- We Can Help You Stay Ahead of the Curve

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First off, a big thank you to all the folks who responded to the survey two weeks ago -- your responses were really helpful. If you didn't have a chance to fill it out, it's still open; just click here to give us a piece of your mind. 

Now, on to the big stuff -- the coming augmented reality explosion, and how you can be prepared and make great content. Cortney was quoted in this fantastic AdWeek piece a few weeks back, and that's only one of the many use cases we've pinpointed for AR this year. We're coming to the point where any space can become an ad, and even more than that, a hyper-targeted ad that people actually want to interact with. It can power games and scavenger hunts that can spark huge viral conversations. And with the groundbreaking WebAR tech we've been working on, it can do that right from a phone's browser -- no apps required.

Needless to say, we're bullish on AR, and we've started offering an intro to AR session for our clients. Interested? Let us know.

EXPERIENCE OF THE WEEK

Look, based on the name alone this was going to be the experience of the week before we even know anymore. But this is not just crazy cute -- it's also an amazing example of how AR might just be the thing that saves dying malls. This is a fun game, but the AR experiences for shopping could be so much more. For instance, a store app could allow you to scan a shirt, see options for complementary clothes and accessories, be directed to your size, and even click to buy if you like it. This combines everything we like about online shopping with the things are still great about spending time with friends at the mall. 

WHAT WE'RE UP TO NEXT

Cortney will be talking AR at the Mobile Innovation Summit in NYC on February 28 and will be moderating a panel on March 6th at Sonic Union with amazing female VR directors, including Jessica Brillhart. We're heading to SXSW for the first weekend -- Cortney is speaking on a panel on March 11 and we're also booking meetings, so please let us know if you're interested in connecting in Austin. We'll also be speaking at ISG Future Workplace Summit  on March 27 and at Augmented World Expo at the end of May (exact date TBD). 

As always, we'd love to speak at events or meet with your teams. 

Questions on AR and VR Post CES? We're Here to Help.

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OK, we'll admit it -- we can be a little exacting when it comes to VR and AR content. We see a ton of it, all day long, and it takes a lot to impress us. So when we see things that make our jaded jaws drop, that means it is pretty special. We've seen two things that met that high bar in the last two weeks, and both were not only cool in their own right, but an amazing glimpse of what the future of VR for education looks like.

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How To Prepare for the New Realities of 2018

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Well, we've almost made it through another year -- and what a rollercoaster of a year it has been (although not a virtual rollercoaster, because please do not ever do those). Everything else aside, it's been a massive year for VR and AR, and 2017 will likely be seen as the year where the engines revved up and we all sped down the runway before taking flight into a new immersive reality. 

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What is an Oculus Rift Doing in a Namibian Airport?

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Greetings from southern Africa, where Cortney has spent the last two weeks having meetings, shooting 360 footage of some amazing and terrifying animals for an upcoming project, and enjoying a whole new world of meats. But the best part of this trip came in the most unexpected place -- a tiny (seriously, small town bus station size) airport in Namibia. A kindly regional private jet pilot noticed her struggling to set up her SIM card and offered to help; in return, she thought she'd impress him and let him play with her Gear headset. The pilot informed her that as nice as that was, he was already an old hand at VR, as his tiny airline did in-flight training in a Rift (alas, he couldn't sneak her past security to see it in the office). 

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Brands: It’s Time To Start Bringing VR to the Table Earlier

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Co-author: Jenya Lugina

At least once a week, a version of the following article pops up in one of our feeds: [Brand] announces they are experimenting with VR with the release of [content]. When I check out the content, no matter what the quality, one thing is almost always consistent — it has nothing to do with the brand’s current messaging strategy. Sometimes it tells a story, sometimes it’s a gimmick, but more often than not, it just reads as an experiment. The message has nothing to do with the brand; rather, the message is, “we heard VR was a cool new thing we had to do, so we threw some money at folks who may or may not know what they’re doing, and they made a video that we probably don’t really know how to promote. We weren’t solving a business challenge or creating a coherent narrative; we were doing a thing we had to do, probably badly, and using that as an excuse to not do it again.”

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How Virtual Reality Can Provide Users With a Truly Unforgettable Experience

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As we chat with more of our wonderful agency partners, the issue of ROI in VR keeps coming up. We've been spending some time digging into stats and research, and one thing is becoming clear -- humans retain information delivered via VR in a much deeper way. One survey compared patients recovering from brain surgery and relearning skills using VR to those using traditional methods, and found the VR group bounced back faster than the control group. Another study split construction management students into two groups, one using VR and one using books and flat videos -- and when tested a month later, the VR group had much higher scores. Finally, a group of doctors using VR to train before working on patients had a 5% error rate, while the doctors using the usual methods had a 55% error rate (terrifying, right?).

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When Millions of Consumers Are in VR, Will You Be Playing Catch Up?

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First things first -- a massive shoutout to John Deschner of TBWA\Chiat\Day\LA, our reader of the week. On a panel at the Fast Company Festival in NYC last week, he made the central point we here at Friends With Holograms have been trying to make for months now: “You can sit on the fence (with VR), but then you will be playing crazy catchup.” As we approach 2018, the fence is no place to be when it comes to emerging reality tech -- you’re either getting in front of the curve or setting yourself up to fall behind.

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How VR Can Help Bridge the Employment Gap

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In recent years, a bleak picture has started to emerge of people in left-behind America. In communities with few jobs and a raging opioid crisis, young men in particular have retreated in great numbers, simply dropping out of life altogether, spending their days playing video games with no end in sight. Funding for local educational programs has been slashed, and the for-profit institutions that prey on them require taking out massive loans and rarely provide any sort of useful education. In the meantime, skilled manufacturing jobs sit empty and productivity decreases, because there remains a wide gap and no clear path for those who could learn the skills but cannot figure out how.

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Mark Zuckerberg is Going to Get a Billion People in VR

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Last Wednesday, Mark Zuckerberg stood onstage in front of nearly 3,000 people at Oculus Connect and made a promise -- he was going to get a billion people in virtual reality. To make that happen, he announced the launch of two new VR headsets -- the Oculus Go, which will be phone-free and release next year at a $199 price point; and the Santa Cruz, a wireless immersive headset that will release to developers next year and then to the wider market. 

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VR Is The Future Machine

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Imagine this: you’re sitting in the driver’s seat of a car, ready to head off on your daily commute. But rather than place your hands on the wheel and start driving, the car takes care of the work for you, while you enjoy a coffee, answer some emails, and catch up on the news. Because every other car on the road is also a self-driving machine, there’s no need to watch out for erratic or distracted drivers, and before you know it, you’re at your office and the car is ready to zip off for another trip, rather than wastefully sitting in a parking lot for the next eight hours.

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