How VR Can Save Your Organization Money

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As we write this on Thursday afternoon, the market is taking a nosedive and economic reports are becoming increasingly grim. Unemployment remains sky-high, and many workers will be returning to roles that have been radically changed since March. Companies everywhere are looking to cut costs, and now doesn't seem like the ideal time to be investing in new technology.

Unless, of course, that new technology results in significant cost savings. While there is an upfront cost associated with VR -- buying headsets and creating content -- the savings that will result far outpace the upfront spend. PWC has released some new research about the benefits of VR training, and we'd love to share those with you.
 

  • Employees trained in VR require less time to learn. VR-trained students required 53% less time than classroom training and 33% less time than e-learning to learn concepts and demonstrate significantly higher learning outcomes. That means employees will spend far less time learning and more time producing. 

  • VR learners are less distracted; the study found that they were 3.35x less distracted than e-learners. That leads to faster learning and better outcomes -- a distracted learner who doesn't absorb information can become a huge liability.

  • VR learning scales and works for distance learning. VR is 58% less expensive than classroom learning, and let's face, none of us are really dying to sit in a crowded classroom right now anyway.

We'd love to help your organization start saving money. Drop us a line and let us know how we can be of service.